Kevin Sites in the Hot Zone - Chapter 15: Coming HomeIn this final chapter of "A World of Conflict," Kevin Sites returns home to the U.S., only to confirm what he suspected -- that in the year that he was gone little had changed.
Kevin Sites in the Hot Zone - Chapter 14: Israel-Hezbollah WarThe war between Israel and Hezbollah shook the landscape in the Middle East.
Kevin Sites in the Hot Zone - Chapter 13: Sri LankaKevin Sites covered Sri Lanka as violence erupted between the government and Tamil Tiger rebels, pushing a nation with so much to lose back to the brink of all-out war. In rebel-held territory Sites interviewed Tiger fighters about their tactics and reported on the many effects of war still seen in the region.
Kevin Sites in the Hot Zone - Chapter 12: Nepal and KashmirKevin Sites covered Nepal during a time of sweeping political change that followed mass nationwide protests, forcing the autocratic King to cede power.
Kevin Sites in the Hot Zone - Chapter 11: Child BrideIn Afghanistan, Kevin Sites met a 12-year-old girl named Gulsoma, whose incredible story of resilience resonated with millions of people worldwide. She was only six years old when she was sold to a neighbor family in Kandahar as a child bride.
Kevin Sites in the Hot Zone - Chapter 10: AfghanistanReporting from Afghanistan in spring 2006, more than four years after the U.S.-led coalition ousted the Taliban, Kevin Sites found that war is not over in the country.
Kevin Sites in the Hot Zone - Chapter Nine: ChechnyaIn Chechnya during the winter of 2005-2006, Kevin Sites reported on a region still reeling from lingering conflict between Russia and Islamic separatists. The conflict engulfed Chechnya in the 1990s, and even now, half of the population is yet to return. Those that have eke out a living amid the rubble.
Kevin Sites in the Hot Zone - Chapter Eight: Iran
Kevin Sites in the Hot Zone - Chapter Seven: IsraelIn Israel, Kevin Sites interviewed Kinneret Boosany, a victim of a suicide bombing at a Tel Aviv cafe in 2002.
This photo contest, Heat, is inspired by San Francisco's unexpected November heat wave. And since fall hasn't been shining so brightly on other cities, we figure the rest of the country could use some heating up as well.
As a special treat, Canon is sponsoring this photo contest. Enter to win a Canon PowerShot SD1100 IS.
Use the Reddit widget below to submit your best Heat photo and vote for your favorite among the other submissions. The 10 highest-ranked photos will appear in a gallery on the Wired.com homepage. Show us sweaty glasses of ice water, oasis mirages in the middle of a baking desert, and flaming foundries filled with molten metal. Make us sweat on the doorstep of winter as we face the months of rain and snow ahead.
The photo must be your own, and by submitting it you are giving us permission to use it on Wired.com and in Wired magazine. Please submit images that are relatively large, the ideal size being 800 to 1200 pixels or larger on the longest side. Please include a description of your photo, which may include exposure information, equipment used, etc.
We don't host the photos, so you'll have to upload it somewhere else and submit a link to it. If you're using Flickr, Picasa or another photo-sharing site to host your image, please provide a link to the image directly and not just to the photo page where it's displayed. Using an online photo service that requires that you log in will not work. If your photo doesn't show up, it's because the URL you have entered is incorrect. Check it and make sure it ends with the image file name (XXXXXX.jpg).
Please bookmark this page and check back periodically over the next two weeks to vote on new submissions!
Also, check out the winner's galleries from our previous contests: Fall, Holga, Red, Self-Portrait, Night, Macro, Transportation, and Black and White.
Show entries that are: hot | new | top-rated. Submit your heat photo.
(No more than one every 30 minutes. No HTML allowed.)
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Conveying the excitement people feel about music in a still image can be like describing sight to the blind. The 10 reader-elected finalists of our music photo contest may not make you hear music, but they expertly capture a musical moment. Blair takes home the gold with his photo "The Horn Player" at left. Click through the gallery to see the contestants who were nipping at his heels.
Since we had so many great photos that we thought should've received more votes, and because we love to anger readers with our selections, we've also compiled a Wired.com Editor's Choice Music Photo Gallery.
Our next twice-monthly photo contest is Heat. It's cold outside this winter and we need to warm our feet by your photographic fire. Check out the contest page for more information.
Left:
The Horn Player Submitted by Blair
Photographer's comment:
"Covent Garden, London.”
DreadHead Submitted by Amaiia
"Guitarist of the famous French ska band Fizcus live @ Seasplash Festival, Croatia."
Jeff Locke Submitted by Christie Hemm
”He's good.”
Fizcus Submitted by Podi
"French ska band Fizcus on concert
"13/1 sec, f/3.5, flash on, second curtain"
The Underbelly Submitted by Elizabeth Kovach
"Messing around with the organ."
On the Outside Submitted by Ross Gilmore
"Old busker plays his banjo, against a 14-foot-high security fence, at an outdoor rock concert."
Tickling Ivory Submitted by Bob
"Hands playing piano."
My Stepfather's Piano Submitted by Tin Man
"I'm no photographer, I'm a musician, and this is my art. My stepfather left me this piano when he died in 1998, and I use it to compose. Its sound is not great by traditional standards, but to me it is wonderful.”
Tandoori Tunes Submitted by Joakim Lloyd Raboff
”A musician sat down and played a tune while I tried to listen to a podcast on the beach in Goa, India."
Yaya Submitted by amaiia
"Jadranka Bastajic Yaya, lead singer of Croatian band Jinx.
"Canon EOS 350d, f/4.0, 1/200, 50mm"
Though Wired.com readers selected 10 excellent photos in our music photo contest, we here at the photo department like to fight for the underdog. Here are our 10 favorite submissions that we think deserved more attention.
Our next twice-monthly photo contest is Heat. It's cold outside this winter, and we need to warm our feet by your photographic fire. Check out the contest page for more information.
Arcade Fire Encore Submitted by Ryan Muir
"The Arcade Fire set up their in-crowd encore right in front of my face. Spotlights shining on them from a distance thousands of people scattered around thinking the show was over. Took me by surprise as much as anybody else.... This was pretty much the most memorable concert-going experience of my life. So glad to have had my camera.”
Gospel Groove Submitted by Anonymous
"A group of young South Africans perform a special gospel set for me and a group of visitors to their school in the Cape Flats."
1898 Piano Submitted by Dan Snyder
"In my backyard."
Stephen Malkmus of Pavement Houston, 1999 Submitted by Scot Ferguson
"Stephen Malkmus of Pavement Houston, 1999, their last tour."
Adding to the Noise Submitted by throughHislens
"Music means a lot to me, so that's why it was saddening to see this on the ground. But, you can see this transition in music, in that the different mediums that make it up are slowly transitioning into something that was not available at the start. Bittersweet.”
Barefoot Rock Submitted by Casey Moore
"Land of Talk SXSW 2008."
Bunny Surf Submitted by M. Young
"Taken at the Vans Warped Tour, Mansfield, Massachusetts, August 2008."
Achtung Accordion! Submitted by Fritz Speilemann
"Although far from my favorite instrument, this young dude played his instrument like a god!”
Drum Submitted by Casey Cramer
"Drum in empty prayer room in Hunder Gompa, Nubra Valley, Ladakh, India"
One-Man Band Submitted by Elias
"Took this photo in Bath, England. This man was playing on the sidewalk, with both a violin and a guitar simultaneously. He had hooked up the guitar to a foot pedal that played certain notes as he turned the crank."
1749: Nicolas Appert is born. He will invent the modern food-canning process while trying to help Napoleon conquer Europe.
By 1795, France was in an expansionist mood and quarreling with its neighbors. As the army and navy found themselves increasingly embroiled in foreign entanglements, the realization that an army travels on its stomach began forcefully hitting home. Looking for a way to efficiently provision its troops in the field, the revolutionary government offered a prize of 12,000 francs to whoever could devise a way of doing just that.
Nicolas Appert, an experienced chef living on the outskirts of Paris, took up the challenge. More than a decade later, he had the solution.
Through experimentation, Appert eventually concluded that the best method of preservation was to heat the food to the boiling point of water, then seal it in airtight glass jars.
Appert's principles were tested successfully by the French navy, which found that everything from meat to vegetables to milk could be preserved at sea using his method.
Napoleon was running things by now and immediately recognized the benefit to his far-flung armies. He was so grateful to have the problem of victualing solved that in 1810 he had the revolutionary government's Directory award Appert the 12,000 francs.
Appert took the money and opened the world's first cannery. The cannery was destroyed in 1814 as Napoleon's world came crashing down.
A few years later, Englishman Peter Durand refined the process even more by switching from glass to the tin containers we associate with modern canning.
Fortunately for Appert, Napoleon did not retain his services as chef on his ill-fated invasion of Russia, and so lived on until 1841, dying at 91.
Source: Various
By now you have probably heard the warning: Playing Mirror's Edge will make you vomit.
The hot new videogame is a sort of "first-person runner": You're a courier who travels across the rooftops of a locked-down, police-state city, delivering black-market messages by using acrobatic feats of parkour. You're constantly leaping over gaps 40 stories in the air, tightrope-walking along suspended pipes and vaulting up walls like a ninja.
It doesn't do justice to call the action in Mirror's Edge "intense": It quivers, like a hummingbird, and your first-person view is constantly whipsawing like a paranoid cameraman hunting for the best shot.
Only 15 minutes into the game, my mouth began overproducing saliva, and I had to pause the action for a few seconds to avoid carsickness. I would feel like a total lamer, but apparently even the Penny Arcade guys wrestled with nausea.
Still, it made me wonder: What makes Mirror's Edge so different? Sure, the action is swoopy and vertiginous, just as it is in many other games. But I've played plenty of first-person shooters that required me to navigate ridiculous, zero-G boss lairs that were suspended over improbable heights, and none of those ever made me feel nauseated.
Why does this game get its hooks into my brain so effectively? Why does it feel so much more visceral?
I think it's because Mirror's Edge is the first game to hack your proprioception.
That's a fancy word for your body's sense of its own physicality — its "map" of itself. Proprioception is how you know where your various body parts are — and what they're doing — even when you're not looking at them. It's why you can pass a baseball from one hand to another behind your back; it's how you can climb stairs without looking down at your feet.
Most first-person shooters do not create any sense of proprioception. You may be looking out the eyes of your character, but you don't have a good sense of the dimensions of the rest of your virtual body — the size and stride of your legs, the radius of your arms. At most, you can see your arms carrying your rifle out in front of you. But otherwise, the designers treat your body as if it were just a big, refrigerator-size box.
Worse, in most games your virtual body cannot do even the most simple things that it ought to be able to do. Every time I'm playing a first-person shooter, I'll inevitably try to jump or walk up onto an object — a ledge, a curb, a railing along a wall — and discover that I can't. The designers decided they didn't need to worry about those subtle physics, and the resulting limitation completely breaks the illusion that I'm in that virtual body.
Mirror's Edge, in contrast, does something very subtle, but very radical. It lets you see other parts of your body in motion.
When you run, you see your hands pumping up and down in front of you. When you jump, your feet briefly jut up into eyeshot — precisely as they do when you're vaulting over a hurdle in real life. And when you tuck down into a somersault, you're looking at your thighs as the world spins around you.
What's more, the Mirror's Edge world feels tactile and graspable. Because the game is designed around the concept of parkour, or moving through obstacles, most times when you see something that looks like you could jump on it, you can. The gameplay requires it.
The upshot is that these small, subtle visual cues have one big and potent side effect: They trigger your sense of proprioception. It's why you feel so much more "inside" the avatar here than in any other first-person game. And it explains, I think, why Mirror's Edge is so curiously likely to produce motion sickness. The game is not merely graphically realistic; it's neurologically realistic.
Indeed, the sense of physicality is so vivid that, for me anyway, the most exhilarating part of the game wasn't the obvious stuff, like leaping from rooftop to rooftop. No, I mostly got a blast from the mere act of running around. I've never played a game that conveyed so beautifully the athletically kinetic joys of sprinting — of jetting down alleyways, racing along rooftops and taking corners like an Olympian. It's an interesting lesson of game physics: When you feel like you're truly inside your character, speed suddenly means something.
The opposite is also true. Without a sense of physicality, speed feels lifeless. In Halo, you're playing as the cyborgically enhanced Master Chief, so your top speed at an open run is — according to Halo nerd canon — 30 mph or something. But it doesn't feel very fast at all, because your avatar doesn't appear to be actually exerting himself. When you run, your body bobs along not much differently from how it moves when you're walking, except the scenery goes by more quickly.
The combat in Mirror's Edge felt more believable than doing battle in Halo, too. When the cops were shooting bullets at me and I was frantically racing to escape, I kept thinking: "Damn, I'm going so fast I might just escape!" In most first-person games, I usually wonder the opposite: How are these guys not hitting me? So the brilliant physicality of Mirror's Edge isn't just a boon to the game's physics. It also makes the narrative and drama more plausible.
So yes, by all means, I'll keep on playing Mirror's Edge, even though it occasionally makes me want to vomit. In the past, I've often wanted to wretch because a game is so bad — but I've never felt sick because it was so good.
- - -
Clive Thompson is a contributing writer for The New York Times Magazine and a regular contributor to Wired and New York magazines. Look for more of Clive's observations on his blog, collision detection.
Sweet cars and amazing, if improbable, car chases have been essential elements of James Bond movies since the series began in 1962. The tradition continues in Quantum of Solace, which finds our favorite superspy behind the wheel of a hot Aston Martin DBS and in a nod to these eco-conscious times a Ford Edge that runs on hydrogen (in the film, if not in real life). But it takes more than a fuel cell to make the list of the 10 coolest Bond cars ever.
The quintessential Bond car appeared in Goldfinger, and it is both the most famous Bond car and one of the most iconic vehicles in the history of film. In addition to gorgeous lines and stunning speed, Bond's DB5 featured machine guns, a bulletproof shield, radar and that über-cool ejector seat that could villains flying at the push of a button.
This one's tricky because Bentley never produced a car called the Mark IV. Ian Fleming made that up. Bond drove a 1933 Bentley convertible with an Amherst-Villiers supercharger in the novel Casino Royale. Various Bentleys have appeared in Bond films, including From Russia With Love, in which our hero seduces Miss Sylvia Trench behind the wheel of a 1930 Bentley Derby similar to the one in this photo by Flicker user starpitti.
The Lotus Esprit from The Spy Who Loved Me is almost as famous as the DB5, if only because it could turn into a submarine at the flick of a switch. The car featured surface-to-air missiles, torpedoes and depth charges, all of which we find amazing given the shaky reliability of the electrical systems in British cars.
Strictly speaking, this wasn't Bond's car. It was driven by his assistant, Aki, in You Only Live Twice. But it makes the list because it was chock-full of cool gadgets — including a television, a cordless phone and a voice-activated stereo – that are commonplace today but the stuff of science fiction in 1967. Toyota built a GT without a roof because Sean Connery was too tall for the coupe.
Aston Martin returned to Bond's fleet in 2002 after the spy's brief dalliance with BMW in the late 1990s. The Vanquish that appeared in Die Another Day came with an ejector seat and a cloaking device that rendered the car invisible. We prefer the more muscular and understated DBS in Casino Royale because it's a better match for Daniel Craig's darker, more brooding Bond.
Yes, Bond drove a Mustang, albeit briefly, in Diamonds are Forever, and he looked almost as cool as Steve McQueen did driving his 'stang in Bullitt. Connery took the Mach 1 on a wild ride through Vegas, getting up on two wheels to squeeze through an alley. The film editors weren't so skilled: The car is shown entering the alley on one set of wheels and emerging on the other.
Pierce Brosnan drove the convertible Beemer in The World Is Not Enough, but it was a BMW in name only. The Z8 was still a prototype when filming started, so the film featured a Cobra kit car wearing BMW skin. We're still not sure where Q found room for the surface-to-air missiles, let alone the six cup holders, but now we know where they put the movie camera.
Bond stole this car from a dealership showroom to make an escape in The Man With the Golden Gun, making a spectacular corkscrew jump over a canal to elude his pursuers. The stunt was planned with help from a supercomputer at Cornell University, and it is the only time in history an AMC Hornet has ever looked cool.
This Whyte Industries jobby appeared in Diamonds Are Forever. It's a moon buggy. 'Nuff said.
Another Bond car that wasn't what it appeared to be. The 2CV couldn't outrun its own belching plume of exhaust, so the car in For Your Eyes Only was tricked out with a hotter engine, a modified transmission and a reworked frame. It still had trouble outrunning the humble Peugeots – Peugeots — pursuing it, so Bond had to resort to skilled driving and good luck to make his escape.